It now works much faster with big scenarios, and is more stable.Īlso, all outdated puzzles will now show in your scenarios as □ red placeholders. We upgraded the Puzzles editor by syncing with the latest version of Google Blockly framework. We synced with upstream the hardware database used by the puzzle check performance. We added a new primitive, plane with texture, to the puzzle create object. This brought better support for transparent materials, among other features. The export to usdz puzzle now uses the USDZExporter class from the latest Three.js library. We fixed potential problems with installation of Verge3D for Maya on Windows. We also added a new demo called □ Gltf Compat featuring an advanced PBR material compatible with glTF 2.0 standard. We fixed export crash when empty names are used for morph targets. Thus lighting is no longer crippled for such models. We added an animation timeline to the Industrial Robot demo.įinally, the small demo called □️ Canvas Texture creates pictures on the fly using the HTML Canvas API.Ĭolor space is now correctly assigned to ORM textures generated for gltf-compatible materials. You can try it live in the sandbox store. We added the demo called □ Transparency to Verge3D Asset Store to show off all types of transparency supported by the engine.Īlso we added a new demo called Clone Object to show the workings of the clone object puzzle.Īnother demo called Drink Shop serves as example of a □ Woocommerce application. Until this version is out, we use nodes called Combine RGB/HSV and Separate RGB/HSV for the same purpose. you can clone an object, and set both color and alpha for each clone, thus making the cloned objects transparent.Īlso you can now use two new nodes, Combine Color and Separate Color, to be shipped with upcoming Blender 3.3. Specifically, Verge3D can now handle the output Alpha of the node Object Info introduced in Blender 3.2. We supported Blender 3.2 and 3.3 for this update.
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